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Machine Learning

Just submitted an IROS camera-ready copy of some recent work on online spatio-temporal learning:

In this work, we are primarily concerned with robotic systems that learn online and continuously from multi-variate data-streams. Our first contribution is a new recursive kernel, which we have integrated into a sparse Gaussian Process to yield the Spatio-Temporal Online Recursive Kernel Gaussian Process (STORK-GP). This algorithm iteratively learns from time-series, providing both predictions and uncertainty estimates. Experiments on benchmarks demonstrate that our method achieves high accuracies relative to state-of-the-art methods. Second, we contribute an online tactile classifier which uses an array of STORK-GP experts. In contrast to existing work, our classifier is capable of learning new objects as they are presented, improving itself over time. We show that our approach yields results comparable to highly-optimised offline classification methods. Moreover, we conducted experiments with human subjects in a similar online setting with true-label feedback and present the insights gained.

This work was nominated as a finalist for the 2012 CoTeSys Cognitive Robotics Best Paper Award.

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Paper accepted at IJCNN 2012; Never been to Brisbane!

Summary: In this work, we contribute the online echo state gaussian process (OESGP), a novel Bayesian-based online method that is capable of iteratively learning complex temporal dynamics and producing predictive distributions (instead of point predictions). Our method can be seen as a combination of the echo state network with a sparse approximation of Gaussian processes (GPs). Extensive experiments on the one-step prediction task on well-known benchmark problems show that OESGP produced statistically superior results to current online ESNs and state-of-the-art regression methods. In addition, we characterise the benefits (and drawbacks) associated with the considered online methods, specifically with regards to the trade-off between computational cost and accuracy. For a high-dimensional action recognition task, we demonstrate that OESGP produces high accuracies comparable to a recently published graphical model, while being fast enough for real-time interactive scenarios.

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